

HM: The only thing I can say is we do have support specific characters, but…yeah, sorry, we. We have plans for some special support characters that I’m sure the fans will be very, very curious about? And of course we have some other characters that specifically made just for the support characters, too. HM: Actual battle mode playable characters? 25 characters. GR: How many different characters are there in the game? Which shows one of the decisions why we decided to make it so that there’s basically two controlled characters with both characters onscreen. But the thing is that we didn’t want to thin out the content of each of the characters and the way their action can be depicted within the game. I think that one of the things that we were worried about, was for example, we could have tried to have made more than two player on the same console. So, basically we made it so that it corresponds in close line, so that you can have essentially depiction of the controlled person and the second controlled player on the same screen and that’s the core concept of how we actually have the people on the screen. HM: Well, right now as it stands, our concept of the game was to have a one on one battle. GR: Since the perspective is over the shoulder, behind the back, how will the game present itself when two people are playing? So really the visual wall, that appeal that comes from this, is specifically one our one of the points I personally make about the game. We wanted to kind of reach an effect where when people actually look at this, the start to wonder whether it’s actually game or are they. HM: Well one of the main things when we actually produced this game was to try and remove the borderline between an anime and actual gameplay. What would you say is the most exciting thing about the game?
